FURY CELL

Team up on one bridge and smash the enemy Core.
Create a custom champion, or a random preset will be dealt to you.
WASD — move
Your weapon auto-fires at the nearest enemy — just get in range
Q / left-click aims your Energy Cell at the mouse — you start with NO cell; your first comes from your team's first crystal. The 4 slots are Q·1 / E·2 / R·3 / F·4 (all four open from the start)
Cells run on energy, not cooldowns — a chip is bright when you can afford the cast
Hold H for your cell cards (what each does) · hover a battery chip for numbers
You carry TWO weaponsTab swaps hands anywhere, or 5 / 6 picks weapon 1 / 2. B — armory & your team's cell library
🎭 Optional: build a custom character (stat triangle + INT/WIS/CHA dots — dots turn your cells' dials) — "My characters" above, or N in game
Ping your team (and the bots!): hold G for the wheel — Attack · Defend · Danger · Group · Need-heal · On-my-way (release in the centre = no ping). Quick-tap Z attack · X defend · C danger
You respawn fast — dive in, push with your creeps toward the enemy Core
You're 1 of 6 champions, each attuned to a signature element (BOULDER→Guardian · EMBER→Inferno · THORN→Concealment · LUMEN→Life · BRAMBLE→Plant · STATIC→Shock). One free reroll — it stays until your first fight. Every minion carries an element (the SAME ones for both teams — nobody gets a luckier draw). Kill the carrier, walk over the drop and your WHOLE TEAM unlocks that element; ten more of a rarity combine into the next Tier. Slot picks are 1-of-3 from your team's library (no timer). Your INT/WIS/CHA are locked at character creation. A BRIDGE TITAN rises mid-map at 4:00 — kill it for a siege monster — and the meteor that heralds it cracks the south wall open: a ravine, a river with stepping-stone islands, and a water beast that drops a RARE cell. Hold Shift at a pylon to climb; swimming and climbing spend ENDURANCE (from your DEX).